Tech Kid U

Saturdays March 10, 17 & 24, 2018 ( March 31 snow date)
Morning and Afternoon Sessions

Open grades 5 through 8

Kingsbury & Parsons Hall @ Durham Campus
Cost: $175 per 3-week project

Register Here

For registration instructions, visit here.

 

Contacts:
Carmela Amato-Wierda, Faculty Director, ccaw@unh.edu

Program Flyer
 

Tech Kid U is sponsored by the UNH College of Engineering and Physical Sciences. Middle school students will have the opportunity to explore the world of science and engineering in FUN and engaging projects. The program will run for three consecutive Saturdays and features hands-on projects and problem solving in topics related to science and engineering. Small class size and in-depth format encourage extensive student-project leader interaction and allow students to immerse themselves the problem-solving process.

Shipwrecked? 

Grades 5-8, 9 am – noon

You are one of the brave travelers that set out for an expedition on the open seas. Unfortunately, on the second night a violent storm hits. The passengers find themselves shipwrecked and stranded on a deserted island. Will you be able to overcome the construction challenges you face to survive the island and get back to the civilized world? Adventurers will put their building and problem solving skills to the test to design solutions to different dilemmas. Remember, being on an island supplies can be limited and imagination will be key. Can you construct a hut to withstand a small windstorm? Are you able to build a bridge to get past a ravine? How could you create a waterproof container to send a message in a bottle out to sea? Will you be able to revise, adapt and improve your plans before time runs out? You may survive, or you may not.  But you will definitely learn about civil engineering along the way.

Outside the Box

Grades 5-8, 1-4 pm

Can you think creatively under pressure? Can you communicate and collaborate with others? Do you enjoy solving puzzles? If so, we need you on our team. Imagine being thrown into a sticky situation that will require you to connect clues to puzzles that will eventually lead your team to victory. By thinking outside the box you can eventually get inside the box. Based on the popular Escape Room Adventures, you will learn how to solve a variety of logic, math and word puzzles such as Sudoku, SET, Quiddler, Bloxorz, 3-Dimensional puzzles, brain teasers, and many more. The solutions to the puzzles will lead you to discover the combinations to unlock word locks, number locks, and key locks. The timer has started. Can you break out in time? Once your team has mastered our challenging scenario, you will then write your own situation of crisis and create puzzles and games to challenge one another to crack the codes and open the locks to save the day. Will we be saving the world from Zombies? Helping a super-hero defeat an evil villain? Your creativity and imagination will determine the direction of each adventure.

Game Design Jam

Grades 5-8,  9 am – noon

Come one, come all, game lovers of all kinds! Take your love of games to the next level and exercise your creative muscle at Game Design Jam! You will work in pairs to design, prototype, and test digital and non-digital games based on their interests. In the first session you will learn about the key elements of game design and prototype both a digital and non-digital game. In the following sessions partners will pursue the game design of their choice and work on developing it with the use of peer feedback. At the end of the final session you will show off your creation! A variety of materials will be provided to allow for creation of non-digital games. For digital games, campers will use Kodu, a computer based application from Microsoft that does NOT require any prior coding experience or knowledge.

Murder! Forensic Science & Engineering to the Rescue

Grades 5-8, 9 am - noon

 A murder has been committed! We need you to find the evidence and then apply science and engineering to bring down the killer! Did you know that’s what forensic scientists and engineers do for a living?  In this project, you will learn about the history of forensics, patterns of murderers and criminals.  But you’ll also need laboratory tools, such as ink chromatography, blood splatter analysis, and hair analysis to help us bring in the killer.  

Science Mystery Escape Room

Grades 5-8, 1-4 pm

Dr. Benoobleck’s laboratory has been vandalized.  His chemical ingredients are all gone along with his laboratory notebooks.  Luckily the thieves missed his hidden vial of potion.  Can you help him figure out the ingredients?  You’ll be putting into action all sorts of concoctions that fizz, pop, heat, and change color! When you mix, stir and scrutinize, you’ll unlock new clues that will lead you to the answer... and ultimately A PRIZE! Be warned, you’re up against the clock, but you’ll be working together. Back by popular demand, we’ll be solving these Escape Room Adventures in a science mystery laboratory! Come on in, discover and have fun!